AI Insights · Timothy · April 2023
Top 5 Cartoon Fantasy Games on Android in the UK for Q1 2023
Explore the performance of the top 5 cartoon fantasy games on Android in the UK for Q1 2023, with insights on weekly downloads, revenue, and active users.
In Q1 2023, the top five cartoon fantasy games on the Android platform in the United Kingdom showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Candy Crush Saga from King demonstrated robust weekly revenue growth, starting from approximately $399K at the end of December 2022 and peaking at around $584K by the end of March 2023. Weekly downloads saw fluctuations, with a high of about 39.6K in early January and a low of around 17.4K in late February. The game also maintained a strong user base, with weekly active users ranging from 306.6K to 400.7K throughout the quarter.
Bingo Blitz™️ - Bingo Games by Playtika Santa Monica had a steady revenue stream, starting at $205.8K and ending the quarter at $187.6K. Weekly downloads remained fairly consistent, averaging around 3.4K to 4.1K. Active users showed minor fluctuations, averaging around 22.8K to 24.5K each week.
Pokémon GO from Niantic, Inc. experienced significant revenue spikes, notably around late February when weekly revenue surged to approximately $295K. Weekly downloads fluctuated between 8.1K and 11.7K. The game enjoyed a high number of active users, consistently staying above 666K, with a peak of 840.2K in late February.
Candy Crush Soda Saga, another title from King, maintained stable weekly revenue, starting from $124.9K and ending at around $127.4K. Weekly downloads saw a drop from 12.2K in early January to about 5.9K by the end of March. Active users remained relatively steady, with numbers ranging from 131.9K to 167K.
Match Masters - PvP Match 3 by Candivore showed a notable increase in weekly revenue, peaking at around $142.8K in the last week of March. Weekly downloads varied, reaching a high of 10.4K in late January and a low of about 5.9K in late February. Active users fluctuated slightly, maintaining between 87.9K and 104.6K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in the UK. For more detailed data and analysis, visit Sensor Tower.